category icon Interaction Design

Johnny Holland on designing Alarms & Alerts image icon of post it note

post iconAugust 24, 2010 9:52 PM Author: Fredy Ore

Johnny Holland have written another useful article, this time on the Design of Alarms & Alerts.

Alerts: an interaction design issue

Alerts are used to give the user feedback about important events that need attention for some reason. This may mean errors, failures, breakdowns, or important changes that need action--or interaction. The term "alert" is used here to include different types of significant event feedback in order of criticality

The article covers some fundamental interaction design principles such as matching criticality to obtrusiveness, and considering:

  • Size and placement determine visibility.
  • Colors signal criticality. Using red sparingly for high criticality alerts and to raise obtrusiveness.
  • Static or dynamic. The eye catches movement, therefore raise obtrusiveness with animation and movement.
  • Sound/voice. Sound is crucial. If the user is not looking at your display device, they will not notice the alert. This is why most alerts are also audible.
  • Repetition: Repeat an alert if needed.
  • Permanence: Consider the case of missed alerts. By increasing the amount of time the alert is displayed, obtrusiveness can be increased.

Related links: