John Maeda’s 2017 Design in Tech Report

In Design, Digital, Disciplines, Experience Design by Fredy D. Oré

Design isn’t just about beauty; it’s about market relevance and meaningful results.

John Maeda’s 2017 Design in Tech Report puts the focus on Inclusive Design.

Making inclusive design profitable hinges on the principle that if you want to reach a larger market, you have to reach people you are not already reaching by being inclusive. This new frontier of design requires some technical understanding outside of pure classical design. The hybrid designer/developer, often referred to as a “unicorn” in the tech industry, is often relied upon to bridge that gap.

In 2015 the first report identified the rise in design value, as mobile devices and the mass consumerization of computing moved from “tech-led” to “experience-led” digital products as services. Smartphones took over and this inadvertedly gave access to nearly everyone.

The following year, the report highlighted the growth by consultancies and companies with acquisition of design agencies as means to speed up the demand of Design across the industry.

This years 2017 report frames computational design as a key driver of accelerated growth and focuses on inclusive cultures as vital for tech businesses hoping to lead in design.

The 3 main types of design are identified below:

By recognizing exclusion we can start to build empathy for people who interact with unwelcoming designs every day of their lives.Kat Holmes (Principal Design Director, Microsoft Inclusive Design)
Taken from Design.blog

It’s important to note the differences to the Classical Design definition:

Design Thinking

Computational Design

Inclusive Design Resources:

This year’s report also highlighted our industry’s pioneers in computational design including Gillian Crampton Smith, Red Burns, Joy Mountford and Muriel Cooper.

You can watch, listen and read the full report on the Design in Tech Report website.

Additional References: