How comics & screens work together

In Digital Culture, Digital Experiences, Experience Design by Fredy D. Oré

Opertoon and Creative Applications Network have written about a recently launched website, TimeFraming: The Art of Comics on Screen – dedicated to exploring what comics can teach about communicating creatively in the age of screen media.

We’re living in the age not just of screens, but of divided screens; boxes of time are all around us. We find them in split-screen sequences in movies and TV, multiplayer video games, videoconferencing, and more—wherever we turn, it seems, boxes of time have become a major part of the way we communicate visually. As it happens, one medium has long proven adept at choreographing boxes of time for storytelling purposes: comics.Erik Loyer

The site is an extension to a talk earlier this year by Erik Loyer titled, Space Into Game, Time Into Book: What Comics And Screens Do Together at City University of Hong Kong.

Below are links to chapters from the talk and a 20 min video version.

  1.  An Artist’s Map of Time
  2.  Shredding the Temporal Map
  3.  Stepwise Time in Born Digital Comics
  4.  Collapsing the Temporal Map
  5.  The Slippery Slope of Time
  6.  The Infinite Canvas as Alternative to Temporality in Comics
  7.  Momentum Scrolling and the Infinite Canvas
  8.  Touchscreens and Non-Diagetic Temporality
  9.  Musical Visual Storytelling
  10.  Temporal Polyrhythms
  11.  The Language of Loops
  12.  Repetitive Logics
  13.  Polyphonic Loops
  14.  Spatial Montage
  15.  Split Screen in the Age of Digital Comics
  16.  Playful Space and Paginated Time
  17.  The Temporal Canvas

Image Source: Creative Applications Network