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Digital Culture

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The role of design in shaping new fictions within Web3 and AI

In Brand, Design, Digital Culture, Digital Experiences by Fredy OreSeptember 17, 2022

Caio Braga, Fabricio Teixeira & Luciano Infanti have written an excellent article that explores design in new fictions – the invisible social contracts that we all accept and subscribe to …

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Watching Hamilton on Disney+

In Digital Culture, Digital Experiences, Film, Television by Fredy OreSeptember 12, 2020

This weekend we’re watching the filmed version of Hamilton – the original Broadway Musical on Disney+

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UsTwo publishes part 2 of their Designing for Kids insights

In Design, Digital, Digital Culture, Digital Experiences, Experience Design by Fredy OreJuly 20, 2017

UsTwo have published their second-part to their July post on Designing Digital Experiences for Kids. It’s well worth a read as they cover some new considerations they are finding as …

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Jon Kolko on Creativity at Interaction 17

In Design, Digital Culture, Digital Experiences, Digital Leaders by Fredy OreFebruary 18, 2017

Jon Kolko on Creativity and Finding Focus in the Midst of Ambiguity – taken from IxDA Interaction 17 in New York, February 2017.

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Interaction Design today, a short documentary

In Design, Digital Culture, Digital Experiences, Experience Design by Fredy OreMarch 5, 2016

Every year, IxDA’s Interaction Awards assembles a diverse group of design practitioners from all around the world to select exemplary projects in six impact-based categories from among a community peer-reviewed …

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5 ways Brands connect with Millennials on Social Media

In Brand, Digital Culture by Fredy OreJanuary 27, 2016

Millennials have close to $200 billion in purchasing power each year, yet despite knowing the considerable value, few brands have discovered how to build meaningful relationships with millennials within Social …

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A new banking App that Nudges you

In Design, Digital Culture, Digital Experiences, Disruption, Experience Design, Financial Services by Fredy OreJanuary 20, 2016

HSBC are the first bank to provide an app that combines ‘nudge theory’ with customer data. The app alerts customers on their spending habits such as how much was spent …

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Dot Everyone & the 2015 Dimbleby Lecture by Martha Lane Fox

In Digital, Digital Culture, Digital Leaders, Disruption by Fredy OreMarch 31, 2015

Last night’s #DimblebyLecture was from digital pioneer, baroness Martha Lane Fox who proposed creating a new institution to make Britain the most digital nation on the planet. Her lecture focused …

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Enjoying the great talk by Ian Bach at IxD15

In Digital Culture, Digital Experiences, Disciplines, Disruption, Experience Design, Visualization by Fredy OreMarch 27, 2015

@IanBach – IanBa.ch – #IxD15 We discussed the IxD15 Ian Bach presentation last night (amongst others) at the IxDA London Movie night at the Wellcome Trust. Ian Bach @ixd15 talks …

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Behavioural Adaptation & The Peltzman Effect on Design

In Business Design, Design, Digital Culture, Disruption, Innovation by Fredy OreJanuary 24, 2015

I came across an interesting discussion today on the Peltzman Effect on the Golden Gate bridge. The bridge has recently seen an unexpected increase in speeding due to introduced forced …

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Adding further meaning into the new Products we Design

In Digital Culture, Digital Experiences, Disruption, Experience Design, Experience Strategy by Fredy OreJanuary 5, 2015

Happy New Year everyone & Hello 2015. After a beautiful Xmas with family in the Lake District and a few weeks away. I start the new year catching up on …

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Ralph Baer, computer game inventor dies at 94

In Digital, Digital Culture, Remember by Fredy OreDecember 8, 2014

Ralph Baer, the engineer and inventor who was instrumental in the development of the first home video game console, has died at age 92. Here is a film and profile …

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A 3D printed self-cranked Record player

In Digital Culture, Disruption by Fredy OreNovember 28, 2014

MakerBot ThingiVerse has posted the 3d files for a self cranked 3d printed record player. :) All pieces for this record player fit in a 15x15x15cm cube and assembles in …

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How comics & screens work together

In Digital Culture, Digital Experiences, Experience Design by Fredy OreNovember 21, 2014

Opertoon and Creative Applications Network have written about a recently launched website, TimeFraming: The Art of Comics on Screen – dedicated to exploring what comics can teach about communicating creatively …

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Sensors & mobile tech are helping cities handle growing challenges

In Digital Culture, Disruption, Social Innovation by Fredy OreNovember 19, 2014

Technology review on how some cities are using Mobile apps, sensors, and other technologies to handle growing challenges. Image source: Technology Review Photo Reference: Flickr

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All referenced material is owned by their respective companies and authors. All opinions are my own and not of my employers.