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Disciplines

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Cooper diagrams from About Face 4

In Book, Disciplines, Experience Design by Fredy Ore21 November 2014

Cooper has shared a number of diagrams from the work in About Face 4. The slides and diagrams are shared via a Creative Commons 4.0 BY-ND license. The first edition …

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UXMatters on the Principles of Great UX Design

In Disciplines, Experience Design, Experience Strategy by Fredy Ore18 November 2014

UX Matters have written a summary on some of the Principles of Great UX Design. The article is a summary of a panel discussion written by Janet M. Six, covering Design Principles …

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Google’s Material design

In Design, Digital Experiences, Disciplines, Experience Design by Fredy Ore4 November 2014

Wired has written another post on Google’s Material Design, this time looking at the considerations within Interaction Design. Material design is a few things. It’s a makeover—a “sweeping, well-reasoned, and …

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6 Characteristics within the Internet of Things (IOT)

In Disciplines, Engineering, Experience Design, Experience Strategy, Technology by Fredy Ore17 December 2013

Carlos Elena-Lenz from Frog has published an interesting blog post in Design Mind on 6 characteristics within the Internet of Things (IOT). Intelligence Connectivity Sensing Expressing Energy Safety By framing …

Different kinds of Design Principles

In Design, Disciplines, Experience Design, Product & Service Design by Fredy Ore5 August 2013

Uday Gajendar has written about the different kinds of Design Principles. http://www.ghostinthepixel.com/?p=901 He mentions at least 4 kinds of principles: Cultural Systemic Tactical Legendary

Teehan+Lax Pixel Density Converter

In Best Practice, Digital, Disciplines by Fredy Ore13 July 2012

Teehan+Lax have created a pixel density online calculator that tells you how to scale graphics between 4 density groups. It is useful when creating applications across different platforms & devices. …

Government Digital Service (GDS) Design Principles

In Best Practice, Disciplines, Experience Design, Public Sector by Fredy Ore9 July 2012

The UK Government Digital Service (GDS) has published some of their Design Principles and examples of how they are being used in government. Start with needs Do less Design with data …

Innovating in the real world from IDEO’s Diego Rodriguez

In Disciplines, Experience Design by Fredy Ore11 May 2011

Principles for innovating in the real world according to IDEO’s Diego Rodriguez should start with foundational approaches designed to help you make innovations happen. http://thenextweb.com/dd/2011/05/08/21-principles-for-innovating-in-the-real-world-from-ideos-diego-rodriguez Experience the world instead of …

Developing Design Principles by Luke Wroblewski

In Disciplines, Experience Design, Experience Strategy by Fredy Ore15 July 2009

Following Luke Wroblewski’s 2009 Parti & The Design Sandwich talk from Interaction09 in Vancouver, he has written a summary on how to go about developing Design Principles. Update: Dave Malouf …

Clement Mok suggests – lets focus more on the Process

In Design, Digital Culture, Disciplines by Fredy Ore26 August 2003

AGDA, the Australian Graphic Design Association, have posted a link to an article in the Communication Arts site by Clement Mok (President of AIGA, The American Institute of Graphic Art). …

Jakob Nielsen’s 10 Usability Heuristics

In Archive, Disciplines by Fredy Ore16 May 2003

The 10 Usability principles/heuristics by Dr. Jakob Nielsen: 1. The visibility of system status 2. The match between system and the real world 3. User control and freedom 4. Consistency …

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