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A documentary titled RAMS, on legendary German designer Dieter Rams

In Business Design, Design, Product & Service Design by Fredy Ore12 March 2018

A documentary about German designer Dieter Rams is in production for a release later this year. The documentary titled RAMS will be directed by Gary Hustwit, who directed Helvetica, Objectified, …

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Human-Centered Machine Learning

In Artificial Intelligence, Best Practice, Design, Experience Design by Fredy Ore18 June 2017

Josh Lovejoy and Jess Holbrook have published a great article titled Human-Centered Machine Learning which looks at steps to stay focused on the user when designing with ML. Some of …

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Universal Dimensions for evaluating Social & Physical spaces

In Architecture, Disciplines, Experience Design by Fredy Ore25 November 2014

Today I revisited the Universal Dimensions described in the Kevin Lynch book Good City Form for evaluating Social & Physical spaces. If you haven’t heard of this book, I totally …

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Cooper diagrams from About Face 4

In Book, Disciplines, Experience Design by Fredy Ore21 November 2014

Cooper has shared a number of diagrams from the work in About Face 4. The slides and diagrams are shared via a Creative Commons 4.0 BY-ND license. The first edition …

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UXMatters on the Principles of Great UX Design

In Disciplines, Experience Design, Experience Strategy by Fredy Ore18 November 2014

UX Matters have written a summary on some of the Principles of Great UX Design. The article is a summary of a panel discussion written by Janet M. Six, covering Design Principles …

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Google’s Material design

In Design, Digital Experiences, Disciplines, Experience Design by Fredy Ore4 November 2014

Wired has written another post on Google’s Material Design, this time looking at the considerations within Interaction Design. Material design is a few things. It’s a makeover—a “sweeping, well-reasoned, and …

Mike Bostock on Scroll-based Interactions

In Digital Experiences, Experience Design, Visualization by Fredy Ore4 November 2014

Mike Bostock has written about 5 rules for effective scrolling within touch-based gestural, keyboard & other interactive storytelling and visualisations. Citing a few examples including the Apple Mac Pro site …

Google’s new design language for Android

In Best Practice, Digital Experiences, Experience Design by Fredy Ore30 June 2014

Wired reports on Google’s new design language for Android

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Design principles behind the 2014 BBC iPlayer redesign

In Experience Design by Fredy Ore17 March 2014

Kutlu Canlioglu, Creative Director for TV & iPlayer at the BBC has written an overview on the changes and principles behind the iPlayer redesign. I published a post on the …

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6 Characteristics within the Internet of Things (IOT)

In Disciplines, Engineering, Experience Design, Experience Strategy, Technology by Fredy Ore17 December 2013

Carlos Elena-Lenz from Frog has published an interesting blog post in Design Mind on 6 characteristics within the Internet of Things (IOT). Intelligence Connectivity Sensing Expressing Energy Safety By framing …

Different kinds of Design Principles

In Design, Disciplines, Experience Design, Product & Service Design by Fredy Ore5 August 2013

Uday Gajendar has written about the different kinds of Design Principles. http://www.ghostinthepixel.com/?p=901 He mentions at least 4 kinds of principles: Cultural Systemic Tactical Legendary

Automagic – Design Principles for Automatic Systems

In Digital Culture, Experience Design, Future by Fredy Ore12 September 2012

Joakim Formo has written about User Experience of Automation in the Ericsson User Experience Lab Blog. PRINCIPLE # 1: Don’t make the system more complex than it is useful PRINCIPLE # …

Government Digital Service (GDS) Design Principles

In Best Practice, Disciplines, Experience Design, Public Sector by Fredy Ore9 July 2012

The UK Government Digital Service (GDS) has published some of their Design Principles and examples of how they are being used in government. Start with needs Do less Design with data …

Innovating in the real world from IDEO’s Diego Rodriguez

In Disciplines, Experience Design by Fredy Ore11 May 2011

Principles for innovating in the real world according to IDEO’s Diego Rodriguez should start with foundational approaches designed to help you make innovations happen. http://thenextweb.com/dd/2011/05/08/21-principles-for-innovating-in-the-real-world-from-ideos-diego-rodriguez Experience the world instead of …

Developing Design Principles by Luke Wroblewski

In Disciplines, Experience Design, Experience Strategy by Fredy Ore15 July 2009

Following Luke Wroblewski’s 2009 Parti & The Design Sandwich talk from Interaction09 in Vancouver, he has written a summary on how to go about developing Design Principles. Update: Dave Malouf …

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