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Bliss Chapman, Brain Interface Software Lead at Neuralink discusses UX with Lex Fridman

In Engineering, Experience Design, Medical Products, Science, Technology by Fredy Ore6 August 2024

Lex Fridman has interviewed the team at Neuralink and discuss technology, design & modelling challenges of creating a natural & intuitive brain-computer interface (BCI) experience. This podcast goes deep behind …

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UX Mag publishes article on the building blocks for Continuous Discovery in Design

In Design, Disciplines, Experience Design, Product & Service Design by Fredy Ore7 July 2023

For the last few years, there has been more and more discussions around Continuous Discovery. The 2021 book by Teresa Torres titled Continuous Discovery Habits placed a spotlight again on …

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Designing human-centered AI products a People+AI Guidebook

In Artificial Intelligence, Design, Experience Design, Technology by Fredy Ore20 May 2019

Google has started a guidebook called People + AI Research (PAIR) to help build human-centered Artifical Intelligence products. Written for user experience (UX) professionals and product managers, it aims to …

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Human-Centered Machine Learning

In Artificial Intelligence, Best Practice, Design, Experience Design by Fredy Ore18 June 2017

Josh Lovejoy and Jess Holbrook have published a great article titled Human-Centered Machine Learning which looks at steps to stay focused on the user when designing with ML. Some of …

When conversation hurts or hinders the Chatbot experience

In Digital Experiences, Disruption, Experience Design by Fredy Ore24 November 2016

Designers who are new to conversational interfaces often have the misconception that chatbots must chat. At the same time, they underestimate the extraordinary writing skill, technical investment and continual iteration …

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McKinsey & Company on Customer Experience

In Design, Disruption, Experience Design, Experience Strategy, Innovation, Journey by Fredy Ore21 March 2016

McKinsey & Company have published a series of Articles on Customer Experience. The articles look at the creation of competitive advantage by putting customers first, mapping touchpoint and managing their …

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Interaction Design today, a short documentary

In Design, Digital Culture, Digital Experiences, Experience Design by Fredy Ore5 March 2016

Every year, IxDA’s Interaction Awards assembles a diverse group of design practitioners from all around the world to select exemplary projects in six impact-based categories from among a community peer-reviewed …

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It’s Not the Interface that Makes the Experience

In Design, Digital Experiences, Engineering, Experience Design, Technology by Fredy Ore5 February 2016

Dave Malouf adds to the recent discussion on Experience Design with a Medium post titled – It’s not the interface that makes the experience. There has been a lot of …

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Enjoying the great talk by Ian Bach at IxD15

In Digital Culture, Digital Experiences, Disciplines, Disruption, Experience Design, Visualization by Fredy Ore27 March 2015

@IanBach – IanBa.ch – #IxD15 We discussed the IxD15 Ian Bach presentation last night (amongst others) at the IxDA London Movie night at the Wellcome Trust. Ian Bach @ixd15 talks …

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Adding further meaning into the new Products we Design

In Digital Culture, Digital Experiences, Disruption, Experience Design, Experience Strategy by Fredy Ore5 January 2015

Happy New Year everyone & Hello 2015. After a beautiful Xmas with family in the Lake District and a few weeks away. I start the new year catching up on …

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Google’s Material design

In Design, Digital Experiences, Disciplines, Experience Design by Fredy Ore4 November 2014

Wired has written another post on Google’s Material Design, this time looking at the considerations within Interaction Design. Material design is a few things. It’s a makeover—a “sweeping, well-reasoned, and …

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Design principles behind the 2014 BBC iPlayer redesign

In Experience Design by Fredy Ore17 March 2014

Kutlu Canlioglu, Creative Director for TV & iPlayer at the BBC has written an overview on the changes and principles behind the iPlayer redesign. I published a post on the …

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The shift towards the Age of the Individual

In Digital Culture, Disruption by Fredy Ore2 March 2014

Sorcha Daly has written an insightful essay on the age of the individual in Issue 8 of The Human Layer. As the quantified self movement has shifted the focus from …

Innovating in the real world from IDEO’s Diego Rodriguez

In Disciplines, Experience Design by Fredy Ore11 May 2011

Principles for innovating in the real world according to IDEO’s Diego Rodriguez should start with foundational approaches designed to help you make innovations happen. http://thenextweb.com/dd/2011/05/08/21-principles-for-innovating-in-the-real-world-from-ideos-diego-rodriguez Experience the world instead of …

BBC Radio 4’s Archive on 4 – The Sound of Sport

In Audio by Fredy Ore2 May 2011

When we think of the sound of sport on TV or radio, it’s generally commentary. But what’s around the commentary? Broadcast sport would be nothing without the crowds, the kicks, the …

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All referenced material is owned by their respective companies and authors. All opinions are my own and not of my employers.

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