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Experience Design

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Google’s new checkbox reCaptcha

In Best Practice, Digital Experiences, Experience Design by Fredy Ore3 December 2014

Google has re-introduced re-captcha, an alternative to the 2000 user dialogue challenge-response test used in computing and on the Web to determine whether or not the user is human. http://www.google.com/recaptcha/intro …

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IOS8 GUI Sketch 3 Templates

In Design, Digital, Experience Design by Fredy Ore28 November 2014

The very useful Teehan+Lax IOS8 Sketch 3 Templates have been updated http://www.teehanlax.com/tools/iphone-sketch-app 2013 Tools for the iPad (including PSD) http://www.teehanlax.com/tools/ipad

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Jason Santa Maria on Sketching & Generating Ideas

In Design, Disciplines, Experience Design by Fredy Ore27 November 2014

Jason Santa Maria has written a wonderful article post on Sketching, and making Ideas stronger. I want a big sprawling mass of ugly ideas because it helps get past the …

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Universal Dimensions for evaluating Social & Physical spaces

In Architecture, Disciplines, Experience Design by Fredy Ore25 November 2014

Today I revisited the Universal Dimensions described in the Kevin Lynch book Good City Form for evaluating Social & Physical spaces. If you haven’t heard of this book, I totally …

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Cooper diagrams from About Face 4

In Book, Disciplines, Experience Design by Fredy Ore21 November 2014

Cooper has shared a number of diagrams from the work in About Face 4. The slides and diagrams are shared via a Creative Commons 4.0 BY-ND license. The first edition …

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How comics & screens work together

In Digital Culture, Digital Experiences, Experience Design by Fredy Ore21 November 2014

Opertoon and Creative Applications Network have written about a recently launched website, TimeFraming: The Art of Comics on Screen – dedicated to exploring what comics can teach about communicating creatively …

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UXMatters on the Principles of Great UX Design

In Disciplines, Experience Design, Experience Strategy by Fredy Ore18 November 2014

UX Matters have written a summary on some of the Principles of Great UX Design. The article is a summary of a panel discussion written by Janet M. Six, covering Design Principles …

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Google’s Material design

In Design, Digital Experiences, Disciplines, Experience Design by Fredy Ore4 November 2014

Wired has written another post on Google’s Material Design, this time looking at the considerations within Interaction Design. Material design is a few things. It’s a makeover—a “sweeping, well-reasoned, and …

Mike Bostock on Scroll-based Interactions

In Digital Experiences, Experience Design, Visualization by Fredy Ore4 November 2014

Mike Bostock has written about 5 rules for effective scrolling within touch-based gestural, keyboard & other interactive storytelling and visualisations. Citing a few examples including the Apple Mac Pro site …

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Experience design is shaping our future

In Experience Design by Fredy Ore31 October 2014

Mary Treseler from O’Reilly has written a timely article on the state of experience design in our Industry. The article is the first of a series which will cover the future …

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A designer Guide to DPI

In Digital, Engineering, Experience Design, Image by Fredy Ore12 October 2014

Sebastien Gabriel has written a useful guide on DPI including considerations for monitor Hertz, pixel density and 4K. The guide also references the incredibly useful PaintCode iPhone6 screen demystified articles. …

Google’s new design language for Android

In Best Practice, Digital Experiences, Experience Design by Fredy Ore30 June 2014

Wired reports on Google’s new design language for Android

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Design principles behind the 2014 BBC iPlayer redesign

In Experience Design by Fredy Ore17 March 2014

Kutlu Canlioglu, Creative Director for TV & iPlayer at the BBC has written an overview on the changes and principles behind the iPlayer redesign. I published a post on the …

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6 Characteristics within the Internet of Things (IOT)

In Disciplines, Engineering, Experience Design, Experience Strategy, Technology by Fredy Ore17 December 2013

Carlos Elena-Lenz from Frog has published an interesting blog post in Design Mind on 6 characteristics within the Internet of Things (IOT). Intelligence Connectivity Sensing Expressing Energy Safety By framing …

Different kinds of Design Principles

In Design, Disciplines, Experience Design, Product & Service Design by Fredy Ore5 August 2013

Uday Gajendar has written about the different kinds of Design Principles. http://www.ghostinthepixel.com/?p=901 He mentions at least 4 kinds of principles: Cultural Systemic Tactical Legendary

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All referenced material is owned by their respective companies and authors. All opinions are my own and not of my employers.

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